virtual goods
Money in the Metaverse
Years ago, while on vacation in the Northwest, my husband and I rented a room in the home of a middle-aged couple, one of whom had recently retired. The house was old, beautiful, and cozily laden with objects that signalled domestic inertia. It sat on a lush, wild sprawl of farmland that immediately inspired fantasies of leaving San Francisco and our tech jobs, foraging for mushrooms, administering to septic systems, and turning over soil. One morning over breakfast, conversation shifted to our host's retirement. He was glad to have more time at home with his wife and their dog.
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It's hard to make real money selling virtual goods
There's plenty of news right now about how people are trying to make real money through video games, and not just by trying to get a taste of that Ninja game-streaming fortune. Most recently, people are selling items for hard cash inside the new Animal Crossing: New Horizons. As the coronavirus takes a hammer to the economy and a number of people are at risk of penury, selling goods inside the game seems like a good idea. But while there's plenty of hype about the potential for virtual economies to thrive as the real-world ones collapse, the truth is a little different. If you're unfamiliar, Animal Crossing: New Horizons is a sim game for the Nintendo Switch in which you build a life for yourself in a community of adorable, anthropomorphic animals. You fish, grow fruit, craft tools and furniture while working to improve your island home.
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